We learned how to correctly reference books using the Harvard style of referencing. Here are some examples of how it should be done.
Schell, J (2008) The art of game design: a book of lenses. Amsterdam; London: Morgan Kaufmann.
Brathwaite, B. and Schreiber, I. (2008) Challenges For Game Designers. Boston: Charles River Media/Cengage
Robertson, J. & Howells, C. 2008, "Computer Game Design:
Opportunities for successful learning", Computers & Education, vol.
50, no. 2, pp. 559-578.
Simon Parsons 2010, "Critical Play: Radical Game Design", The Knowledge Engineering Review, vol. 25, no. 2, pp. 353.
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