Over the Christmas break I was assigned a task to take one of the ancient games we played in class and make iterations to it. I chose to remove some of the game pieces from either player in an attempt to decrease the time before the game becomes tense and more exciting. I did this because I felt the game started off too slowly and only really became exciting when there wasn't many pieces on the board so every move had to be made much more carefully as each turn was a lot more meaningful.
My results confirmed that the game did infact become a lot more tense and interesting a lot sooner but some people prefered the longer build up when there was more pieces.
What game did you work on? What changes did you make, and what informed these changes (were the changes you made based on ideas related to game design that you have read about and have explored in other parts of the course, or were they simply plucked from the air?)
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